Having said that there is the “other” local multiplayer option of passing the machine around using the deathmatch, forts or classic game styles in versus mode, which, of course, suits a handheld down to the ground, and makes me wonder if pass the machine multiplayer turn based strategy games like Civilization might be viable with the umph of the Vita, but I digress. There is online multiplayer, as you may expect, local multiplayer (using ad-hoc network) is missing, so hopefully that is but an update away. The missions are spread over several themes – Sewer, Farmyard, Spooky and Beach form the initial game with the DLC packs giving the Mars, Funfair and Medievil missions. Other objects can be moved in the level (using the telekinesis “weapon”) as well as blown to smithereens to open up pathways. The weapon selection has grown an awful lot, and with this latest iteration flowing water has arrived which can be used as an obstacle as well as produced by new water weaponry. The game includes quite a bit of content with 47 standard and a further 25 puzzle missions, which is, apparently everything from the PS3 version plus it’s DLC packs (hence the “Extreme” tag) following the increasing trend forming of PS3 games being ported to the Vita with all the DLC once it’s all done. ![]() In fact that break and lack of exposure to the release of Worms Revolution on the Xbox 360 and PS3 perhaps gives me a fresh outlook to the conversion to the Vita, as fortunately, it isn’t just a straight port. Director’s Cut has always been the definitive version of the game, for me, as the PC sequel, predictably called Worms 2, started the kiddfying of the franchise, losing the darker tones and elements from the Amiga originals, along with some of it’s charm.Īs a result every Worms game since Director’s Cut has seemed a little devoid of soul, to the point where I have barely noticed the last decade’s worth of releases. The original Worms debuted on the Amiga in 1995, and then got ported to every viable machine on the planet.Īndy’s direct sequel was Worms: Director’s Cut, which was an AGA only release (for the Amiga 1200, 4000 and variants thereof) which was also supposed to arrive on the CD32 but poor sales destroyed that chance with the CD32 enhancements being made available on an Amiga Format CD-ROM later on. It’s been many years since Total Wormage lost out in a programming competition in Amiga Format.Īndy Davidson’s original game peaked Team 17’s interest at the old European Computer Trade Show (formerly the PC Show), and they signed the game up for development for Andy’s favourite machine.
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